In evaluating the three modules for the LRND6700 course, I attempted to synthesize the pedagogies discussed in our readings for the week to determine if these are effective tools for learning. I particularly focused on Merlot's evaluation standards while gong through the three learning modules:
• Content validity
• Potential effectiveness as a teaching tool.
• Ease of use.
Module 1: Classic Genetics
This module presented 75 experiments explaining the key concepts of DNA.
Each experiment was self contained in it's own screen with header links to concepts, animation, a gallery, video, bio, problems, and links. Each "experiment" contained an easy to follow layout that was consistent throughout the entire module. All material was well-centered without the need to scroll other than to access to additional experiments that did not fall within the confines of a single screen view. I especially liked the animation as it was not overly done to detract from the relevant material being presented. At the end of each experiment was a multiple- choice problem that provided immediate feedback. The overall ease of us combined with a consistent, easy to follow interface was compelling enough to want to investigate this module further, and I believe it to have the potential to be very effective in a teaching environment.
Module 2: MecMovies
MecMovies (Mechanics of Materials) contains 15 chapters of animation and user feedback problems. This module is tech heavy in the type of information that it includes. The viewer is lead through a series of object lessons on materials and the effects of stress on them. throughout the module, the learner is presented with problems and calculations to solve before being able to proceed to the next animation Of note on the animations is the use of a "loading" animation to let the viewer know that information is forthcoming. Layout is relatively intuitive, although I found the screens with multiple videos (animations) a bit crowded. As the previous module, the use of immediate feedback combined with a good layout makes for a potentially effective learning tool.
Module 3: Neuroscience For Kids
This example seemed more like a website to me than a learning module. There is a LOT of information to process while looking through what is presented. Firstly, the graphical layout felt a bit primitive especially in comparison to the two previous modules. On a positive note, there is quite a bit of relevant information presented along with classroom activities. Other than perhaps the ease of use, this module also could be a potentially effective learning tool.
To summarize by presenting a list of important criteria when evaluation learning modules,
clear, easy to navigate interfaces are crucial in that it draws the learner into the experience and gets their attention. Next, modules must contain relevant information to the subject material being presented. Too much unnecessary data can be distracting and cause the learner to abandon proceeding into other parts of the presentation or lesson. Finally, learning modules need to be effective. Whether by the use of immediate feedback interfaces or by the interesting means by which the information is presented, there should be a measurable way of determining if these tools are getting the intended results.
Rob,
ReplyDeleteI think you have a wonderful ability to see the content like potential users see the content. This will be a huge advantage for you, especially as you work in a team, because you will be able to provide an insightful perspective.
Katie
Hey Rob,
ReplyDeleteI agree with you that Module 3 seemed to lack the organization of the first two modules and that the Module 2 was pretty dense in its content. We shared a lot of the same opinions concerning the modules.
Thanks for the insight!
Anthony